## 1.0.0-65449 (2018-03-26)

- Adds TempleLobby
- Adds TempleRoomDoor that locks behind player and allows exiting the temple
- Removes high-power-threshold on ball, and simply uses Power > 0 instead
  - Simplifies power transfer logic, allowing ball to reach 0 power more often
  - Increases base strike weapon power so that the ball charges faster overall
- Changes interact input to RB and dash back to A because it feels better


## 1.0.0-65304 (2018-03-18)

- Adds PowerConnector, PowerOutlet, and PowerInlet
  - Allows easy connection and chaining of gameplay objects
  - DotLightPowerConnector includes a visual representation of the connection
  - Connect outlets to inlets simply by dragging the connector ends near an object
- Adds PoweredDoor and PoweredBridge
  - The bridge replaces the old barrier, and when activated allows the player to cross
- Adds PowerConnectorHub
  - A simple solution for creating many-to-many connections with PowerConnectors
- Decreases the range and power of ball attraction with main strike weapons
- Adds another test level: EarlyLevel1
  - Simple test level that only requires connecting one PowerChannel


## 1.0.0-65290 (2018-03-16)

- Adds AnomalyPillar that destroys all balls in play if not charged in time
  - Adds two test levels that experiment with it
- Homing dagger actually homes in on special targets
- Adds better placeholder attack animations for all weapons
  - Attack animations also affect gameplay weapon timings
- Power Bits and Units are saved between sessions
  - Currently assumes there is only one player, so local multiplayer may behave oddly

## 1.0.0-65259 (2018-03-15)

- Implements working Stun Hammer
  - Attack with [B], can charge up to three levels of Stun
  - Causes ball to drop more power with each charge level
- Improved Homing Dagger
  - Removed 'recall' functionality, can now rapid fire daggers
  - Still only one dagger will be active at a time

## 1.0.0-65238 (2018-03-14)

- Implements working Homing Dagger
  - Throw a dagger with [Y], recall it by pressing [Y] again
- Implements updated Attract Strike Weapon
  - Attract will always occur while charging the weapon
  - No limited resource or anything
- Changes dash input to [RB] instead of [A] to free the button for interaction
- Updates keyboard controls to work with all weapons
  - [E] - use target weapon
  - [Q] - use control weapon


## 1.0.0-65203 (2018-03-14)

- Can now equip a weapon of each type
- Weapon loadout is saved during session so it carries across levels
- Adds ItemSlots, which gain focus when player is near
  - Can change between focused item slot using D-Pad Left and Right
  - Adds some WeaponSlots to town, with some placeholder weapons of each type
- Adds Attract Sword Heavy Strike weapon that hits with more power, but swings slower
- Note: Target and Control weapons cannot be used yet

## 1.0.0-65163 (2018-03-12)

- Adds PowerBrick which drops extra PowerBits when destroyed
- Simplifies how Ball power and PowerBits are related and used
- Improves Ball power VFX and feedback
- Ball will slowly lose power when not yet high-powered

## 1.0.0-65110 (2018-03-11)

- Adds debug controls to camera
  - IKJL - rotate camera up, down, left, and right
  - [ and ] - increase or decrease the camera distance from level (also affects FOV)
  - , and . - zoom camera in and out (acts as an additional offset for FOV)

## 1.0.0-65108 (2018-03-09)

- Adds ChargePanel, FlipSwitch, PowerChannel, MirrorMoveWall, PressurePlate
- Adds test levels for new level objects
- Deletes some older levels

## 1.0.0-64973 (2018-03-05)

- Adds project name, version, and changelog to prototype menu